Green Hill Act 2 can be played after completing Green Hill Act 1. As such, the player will initially follow a single stretch of road until it eventually splits up into lower and higher paths. In terms of layout, Green Hill Act 1 is a nearly identical recreation of the original Green Hill Zone's first Act in 2.5D. The playthrough of Green Hill Act 1 is initiated when the player begins a new game, much like when starting a new game in the console/ PC version of the game. Afterwards, a bit more platforming must be completed before the end of the level. After pacing throughout the level he comes to a cave where a Giant Chopper starts destroying the rails Sonic is Grinding on. His levels focus on the newer generation, taking elements from Sonic Unleashed and Sonic Colors, by performing Freestyle Tricks, and going to extreme treacherous areas. Modern Sonic's take on the level begins with him pacing and eventually speeding through Green Hill performing extreme "Freestyle Tricks", grinding, and blazing through by using his boost move (only available to Modern), going up half loops and doing dangerous and sometimes unorthodox ways to get through. Classic Sonic's rendition of the well known zone consists of the young hedgehog running through the section at pacing to high speeds running up downward-vertical spirals, loop-de-loops and running on ceilings and platforming on wooden swings while bouncing on springs to the nostalgic end level signpost.
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